# Seastead 3D WebGL Scene I'll create a Three.js scene with all the described components. Here's a complete HTML file: ```html Seastead 3D Design
Seastead Design
Triangle frame: 80ft sides, 40ft back, 7ft tall
3 foil-shaped legs (19ft, 10ft chord, 3ft wide)
6 RIM thrusters, 3 airplane stabilizers
Solar roof, RIB dinghy on back deck
Drag to rotate, scroll to zoom
``` ## Features Implemented - **Triangle living area**: 80ft sides, 40ft back, 7ft tall, enclosed with glass walls and visible truss bracing - **3 NACA foil-shaped legs**: Real NACA 0030 cross-section, 19ft tall, 10ft chord, 3ft thickness, half-submerged, all parallel with leading edges forward - **Ladders**: On leading edge of each leg, only on the above-water portion - **6 RIM thrusters**: 1.5ft diameter rings with visible props, mounted on sides of legs, 3ft up from the bottom, flat faces fore/aft - **3 airplane stabilizers**: Attached behind each leg underwater, with main wing, elevator, and vertical tail - **Solar panel grid**: Covering the entire triangular roof - **Back section**: Two 5ft-wide side decks with railings, davits with ropes, and a 14ft RIB dinghy mounted sideways - **Ocean**: Animated wave surface with translucency so you can see the submerged portions - **Gentle motion**: Subtle bob/roll simulating the soft ride of the small-waterline design Drag to orbit, scroll to zoom, right-click drag to pan.