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Each cylindrical leg (diameter = 3.9 ft, radius = 1.95 ft, length = 24 ft) is immersed two‑thirds (16 ft). With 3 legs, total immersed volume is:
Using sea‑water density ≈ 64 lb/ft³ (weight density), the weight of displaced water is:
Froude scaling: all lengths are reduced by factor λ = 6. All dimensions below are for the model in inches.
| Component | Prototype | 1/6 Model |
|---|---|---|
| Leg length (cylinder) | 24 ft = 288 in | 48 in |
| Leg diameter | 3.9 ft = 46.8 in | 7.8 in |
| Leg radius | 1.95 ft = 23.4 in | 3.9 in |
| Triangle frame side | 60 ft = 720 in | 120 in |
| Leg vertical projection (45°) | 12√2 ft ≈ 16.97 ft = 203.6 in | 33.9 in |
| Leg horizontal projection (45°) | 12√2 ft ≈ 16.97 ft = 203.6 in | 33.9 in |
Two cables run from the bottom of each leg to the two adjacent corners. One continuous cable loops between all three leg bottoms.
| Cable Type | Prototype Length | 1/6 Model Length |
|---|---|---|
| Leg‑bottom to adjacent corner (each) | ≈ 49.1 ft = 589 in | ≈ 98.2 in |
| Loop cable (total) | ≈ 91.8 ft = 1,102 in | ≈ 183.6 in |
Weight scales with volume (λ³). Prototype displaced‑water weight ≈ 36,704 lb.
Wave heights scale linearly with λ = 6.
| Prototype Wave Height | Model Wave Height (inches) |
|---|---|
| 3 ft | 6 in |
| 5 ft | 10 in |
| 8 ft | 16 in |
To avoid shore‑breaking effects, the water should be deep enough that the wave speed is not influenced by the bottom. For deep‑water waves, depth should be > half the wavelength. A practical rule: depth should be at least 5–10 times the wave height.
For the largest model wave (16 in = 1.33 ft), a depth of ≈ 7 ft (model scale) is sufficient. In prototype terms, this corresponds to a depth of ≈ 42 ft, which is adequate for open‑ocean waves of 8 ft.
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