We are working on a seastead design.
This is NOT a normal boat hull shape.
It is a tensegrity semi-submersible with legs that can move
relative to the body.

Above the water there will be "body" or living area.  This is
60 feet long, 14 feet wide, and 8 feet high.  The small ends will
a little pyramid shape added on so they come to a point.

There are two wings/floats/legs coming from the point on the front and also 2 from the point
on the back.  These legs are 35 feet long and have a wing shape with a 7 foot chord and 2 foot
at the thickest part but come to a point at each end (for tensegrity connections we want hard points at the ends).  
They go out and down so viewed from the 
front the 2 legs are seen as going towards the side at 45 degrees but viewed from the side they are
also seen to be going down and away from the  body at 45 degrees.
The bottom of the legs will also have cone so it comes to a point.
The font two legs have a cable connecting the points at the ends under the water to make an isosceles triangle.
The back 2 legs have the same kind of connection making a second triangle.


Then from the bottom of each leg is a cable to the center underside of the bottom of the body at the other.
These 4 cables hold the 2 triangles from moving outward even though the weight of the body is pushing down
on them and the triangles are angled at 45.

All 4 legs are about 60% under water.

Near the lower end of each leg, while it is still full chord before coming to a point, there are 1.5 foot
diameter RIM drive thrusters mounted at the widest part of the wing on each side and aimed to push the seastead forward.
So 8 total RIM drives.  The 4 legs are rotated such that the wing shapes all align for the seastead to move forward
with the lowest resistance.


Please make a 3D WebGL scene using the above description of the seastead with the legs halfway
in water.