Here is the technical report formatted as a standalone HTML file. You can save this code as an `.html` file (e.g., `seastead_report.html`) and open it in any web browser or upload it directly to your website. ```html
Before applying the scale factor, we calculate the displacement of the full-sized structure.
The displaced volume for a single leg is calculated as:
Volume = π × r² × h
Single Leg Volume: π × (1.95)² × 16 ≈ 191.06 ft³
Total Volume (3 Legs): 191.06 × 3 ≈ 573.18 ft³
Using Froude scaling laws, the scale factor ($\lambda$) is 6. Linear dimensions scale directly by $1/\lambda$.
| Component | Full Scale | Model Scale (1/6th) | Model Size (Inches) |
|---|---|---|---|
| Leg Diameter | 3.9 ft | 0.65 ft | 7.8 in |
| Leg Length | 24 ft | 4.0 ft | 48 in |
| Submerged Length | 16 ft | 2.67 ft | 32 in |
| Frame Triangle Side | 60 ft | 10.0 ft | 120 in |
According to Froude's law, mass and weight scale by the cube of the scale factor ($\lambda^3$).
Scale Factor Cube = 6³ = 216
Full Scale Displacement Weight = 36,683 lbs
Model Target Weight = 36,683 / 216 ≈ 169.8 lbs
Note: Ensure the model ballast is adjustable to hit exactly 32 inches of draft (submersion).
Calculated based on geometry. Legs angle out 45° from corners. Full scale lengths calculated first, then scaled to inches.
Assuming the legs splay "out" (away from the triangle center) at 45 degrees:
Distance from Leg Bottom to neighboring corner:
Distance between bottoms of adjacent legs:
To accurately simulate the dynamics of the full-size seastead, the wave environment must also be scaled.
Linear scaling (1:6) applies to wave height.
| Real World Wave | Model Wave Height |
|---|---|
| 3 foot waves | 6 inches |
| 5 foot waves | 10 inches |
| 8 foot waves | 16 inches |
To simulate "open ocean" conditions (deep water waves) rather than shore breaking waves, the water depth must be sufficient so the waves do not feel the bottom.
The general rule is that depth ($d$) should be greater than half the wavelength ($L$), i.e., $d > L/2$.
Important Note for Sandy Hill Bay: If the water in the bay is shallower than 6 feet (e.g., typical sandy bottom depths of 3-4 feet), the waves will behave as "shallow water waves" or break. This creates forces not present in the open ocean design. If you cannot find a spot deeper than 6ft, the test will still be valuable, but you must note that the wave forces will be higher than scaled due to bottom interaction.
You need an app that logs data from the accelerometer (IMU) to a CSV or text file for export.
Tip: Ensure the phone is firmly secured to the model frame so it does not rattle. Orient the phone so the screen faces up (Z-axis vertical) to easily measure heave acceleration.