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Froude Scaling Rules Applied to a 1:10.5 Scale Model
In Froude scaling, the scale factor for length is λ = 10.5. Because physical laws scale non-linearly, we use the following derived scale factors:
Note on your chosen scale: 10.5 is an exceptionally convenient number for imperial measurements! Because 10.5 feet is exactly 126 inches, dividing full-scale feet by 10.5 is exactly the same as multiplying full-scale feet by 12. This makes mental math for your model incredibly easy (e.g., 70 ft = 80 inches).
| Component | Full Scale | Model Scale (Inches) |
|---|---|---|
| Main Triangle Frame | ||
| Left/Right Sides | 70 ft | 80.00 in |
| Back Side | 35 ft | 40.00 in |
| Height (Floor to Ceiling) | 7 ft | 8.00 in |
| Legs / Floats / Foils | ||
| Length | 19 ft | 21.71 in |
| Chord (NACA 0030) | 10 ft | 11.43 in |
| Width / Max Thickness | 3 ft | 3.43 in |
| Submerged Depth (50%) | 9.5 ft | 10.86 in (from waterline down) |
| Ladder Position | Top 50% of front | 10.86 in tall on front face |
| RIM Drive Thrusters | ||
| Diameter | 1.5 ft | 1.71 in |
| Mounting Height (from bottom) | 3 ft | 3.43 in |
| Dinghy & Deck | ||
| RIB Dinghy Length | 14 ft | 16.00 in |
| Back Deck Width (extending out) | 5 ft | 5.71 in |
| Stabilizers ("Little Airplanes") | ||
| Main Wing Span | 12 ft | 13.71 in |
| Main Wing Chord | 1.5 ft | 1.71 in |
| Body Length | 6 ft | 6.86 in |
| Elevator Span | 2 ft | 2.29 in |
| Elevator Chord | 6 in (0.5 ft) | 0.57 in |
| Wing Notch for Pivot | ~25% of chord | ~0.43 in deep |
To calculate the target weight, we must first estimate the full-scale displacement. Your 3 legs provide the buoyancy. Assuming NACA 0030 area approximates 21.75% of the bounding rectangle (Chord x Width), and 50% of each 19ft leg is submerged:
| Full Scale Wave | Model Scale Wave |
|---|---|
| 3 foot waves | 3.43 inches |
| 5 foot waves | 5.71 inches |
| 8 foot waves | 9.14 inches |
Waves are considered "deep water" when the water depth is greater than half the wavelength (not the wave height). In deep water, waves travel faster and are less steep; in shallow water, they slow down, bunch up, and become steeper.
A typical ocean wave has a wavelength of about 10 to 20 times its height. For an 8-foot full-scale wave, the wavelength might be around 100 feet. Therefore, full-scale deep water would be > 50 feet deep.
If you test in 2 feet of water (24 inches), you are simulating a shallow coastal environment of about 21 feet deep. The waves will behave more steeply than they would in the open ocean. Try to find the deepest part of Sandy Hill Bay away from the shore shoals.
Because time scales by λ1/2 (3.24), the model moves faster than real life. To make the model video look like the full-scale seastead, you must slow the video down by a factor of 3.24.
| Capture Frame Rate | Playback Frame Rate | Result |
|---|---|---|
| 120 fps (GoPro) | 30 fps | 4x slow motion (Close enough to 3.24x for excellent visualization) |
| 60 fps | 18.5 fps | Exact Froude scaling (though 18.5fps playback is slightly stuttery) |
Shooting at 120fps and playing back at 30fps yields a 4x slow-down. This is slightly slower than the 3.24x Froude requirement, meaning the full-scale vessel will appear to move just a tiny bit faster than your slowed-down video, but it is an industry-standard compromise that looks very natural to the eye.
Modern Android phones have highly capable IMUs (Accelerometers and Gyroscopes). To record pitch, roll, heave, velocity, and jerk:
Because the acceleration scale factor is 1:1, any acceleration you measure on the model in m/s² or Gs is EXACTLY the acceleration the full-scale seastead will experience. You do not multiply or divide the acceleration numbers.
The static coefficient of friction (μ) for a ceramic plate on a wooden table is roughly 0.3 to 0.4. To overcome friction and slide, the lateral acceleration must exceed μ × gravity.
If your model phone records a lateral surge acceleration of >0.3 G, plates are sliding in the real seastead.
Average human height is roughly 5'9" (5.75 ft). Using your scale factor:
Look for standard 1:12 scale dollhouse dolls (which are typically 5.5 to 6.5 inches tall). They will be perfect for this.
This is an excellent, simple qualitative test. A standard drinking glass holds about 12-14 oz. Full scale, that's about 4 inches tall. Your model glass should be about 0.38 inches tall (roughly a thimble or a bottle cap). Fill it with water and place a few tiny pebbles (like aquarium gravel) in it. The sloshing and spilling will be incredibly telling on camera.