```html Seastead 1:10.5 Scale Model Analysis

Seastead Scale Model Analysis

Froude Scaling Rules Applied to a 1:10.5 Scale Model

1. Froude Scaling Basics

In Froude scaling, the scale factor for length is λ = 10.5. Because physical laws scale non-linearly, we use the following derived scale factors:

Length Scale = λ = 10.5
Time Scale = λ1/2 = 3.24
Velocity Scale = λ1/2 = 3.24
Acceleration Scale = λ0 = 1 (Acceleration is 1:1!)
Mass/Weight Scale = λ3 = 1157.625

Note on your chosen scale: 10.5 is an exceptionally convenient number for imperial measurements! Because 10.5 feet is exactly 126 inches, dividing full-scale feet by 10.5 is exactly the same as multiplying full-scale feet by 12. This makes mental math for your model incredibly easy (e.g., 70 ft = 80 inches).

2. Model Dimensions (1:10.5 Scale)

Component Full Scale Model Scale (Inches)
Main Triangle Frame
Left/Right Sides 70 ft 80.00 in
Back Side 35 ft 40.00 in
Height (Floor to Ceiling) 7 ft 8.00 in
Legs / Floats / Foils
Length 19 ft 21.71 in
Chord (NACA 0030) 10 ft 11.43 in
Width / Max Thickness 3 ft 3.43 in
Submerged Depth (50%) 9.5 ft 10.86 in (from waterline down)
Ladder Position Top 50% of front 10.86 in tall on front face
RIM Drive Thrusters
Diameter 1.5 ft 1.71 in
Mounting Height (from bottom) 3 ft 3.43 in
Dinghy & Deck
RIB Dinghy Length 14 ft 16.00 in
Back Deck Width (extending out) 5 ft 5.71 in
Stabilizers ("Little Airplanes")
Main Wing Span 12 ft 13.71 in
Main Wing Chord 1.5 ft 1.71 in
Body Length 6 ft 6.86 in
Elevator Span 2 ft 2.29 in
Elevator Chord 6 in (0.5 ft) 0.57 in
Wing Notch for Pivot ~25% of chord ~0.43 in deep

3. Target Model Weight

To calculate the target weight, we must first estimate the full-scale displacement. Your 3 legs provide the buoyancy. Assuming NACA 0030 area approximates 21.75% of the bounding rectangle (Chord x Width), and 50% of each 19ft leg is submerged:

Model Weight = Full Scale Weight / λ3
Model Weight = 11,900 lbs / 1157.625 = ~10.3 lbs
Practical Tip: Your model will likely be built from lightweight materials (foam, thin plywood, 3D printed plastic). You will likely need to add ballast (fishing weights, lead shot, or steel nuts) inside the legs to bring the total weight up to exactly 10.3 lbs so it sits correctly at the 50% waterline mark.

4. Wave Heights & Deep Water Criteria

Target Wave Heights

Full Scale Wave Model Scale Wave
3 foot waves 3.43 inches
5 foot waves 5.71 inches
8 foot waves 9.14 inches

Deep Water Depth Requirements

Waves are considered "deep water" when the water depth is greater than half the wavelength (not the wave height). In deep water, waves travel faster and are less steep; in shallow water, they slow down, bunch up, and become steeper.

A typical ocean wave has a wavelength of about 10 to 20 times its height. For an 8-foot full-scale wave, the wavelength might be around 100 feet. Therefore, full-scale deep water would be > 50 feet deep.

Model Deep Water Depth = Full Scale Depth / 10.5
To simulate deep water for an 8ft wave, you need water deeper than: 50 ft / 10.5 = ~4.8 feet (58 inches).

If you test in 2 feet of water (24 inches), you are simulating a shallow coastal environment of about 21 feet deep. The waves will behave more steeply than they would in the open ocean. Try to find the deepest part of Sandy Hill Bay away from the shore shoals.

5. Time Scaling & Camera Setup

Because time scales by λ1/2 (3.24), the model moves faster than real life. To make the model video look like the full-scale seastead, you must slow the video down by a factor of 3.24.

Capture Frame Rate Playback Frame Rate Result
120 fps (GoPro) 30 fps 4x slow motion (Close enough to 3.24x for excellent visualization)
60 fps 18.5 fps Exact Froude scaling (though 18.5fps playback is slightly stuttery)

Shooting at 120fps and playing back at 30fps yields a 4x slow-down. This is slightly slower than the 3.24x Froude requirement, meaning the full-scale vessel will appear to move just a tiny bit faster than your slowed-down video, but it is an industry-standard compromise that looks very natural to the eye.

6. Android Apps for Motion Tracking

Modern Android phones have highly capable IMUs (Accelerometers and Gyroscopes). To record pitch, roll, heave, velocity, and jerk:

Mounting the Phone: Place the phone exactly at the Center of Gravity (CG) of the model. If it's placed at the extreme edges, the rotational accelerations (pitch/roll) will create false linear acceleration readings (centripetal force).

7. Accelerations & Comfort Metrics

The Beauty of Froude Scaling

Because the acceleration scale factor is 1:1, any acceleration you measure on the model in m/s² or Gs is EXACTLY the acceleration the full-scale seastead will experience. You do not multiply or divide the acceleration numbers.

Plates Sliding on a Table

The static coefficient of friction (μ) for a ceramic plate on a wooden table is roughly 0.3 to 0.4. To overcome friction and slide, the lateral acceleration must exceed μ × gravity.

If your model phone records a lateral surge acceleration of >0.3 G, plates are sliding in the real seastead.

Other Comfort Metrics (ISO 2631 / MSI)

8. Visual Scale References

Doll Height

Average human height is roughly 5'9" (5.75 ft). Using your scale factor:

5.75 ft × 12 / 10.5 = 6.57 inches tall

Look for standard 1:12 scale dollhouse dolls (which are typically 5.5 to 6.5 inches tall). They will be perfect for this.

Water Glass / Rock Test

This is an excellent, simple qualitative test. A standard drinking glass holds about 12-14 oz. Full scale, that's about 4 inches tall. Your model glass should be about 0.38 inches tall (roughly a thimble or a bottle cap). Fill it with water and place a few tiny pebbles (like aquarium gravel) in it. The sloshing and spilling will be incredibly telling on camera.

9. Other Recommended Measurement Methods

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